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Crack Robot Expert V20

This article seeks to provide the reader with a brief summary of the robot expert software. The robot expert v20 features many changes that make it easier to use and improve learning efficiency. The change in lesson approach is also an interesting move as bots no longer talk, but instead guide users through using robotics demonstrations. The software now offers a new virtual reality mode for those who want to connect remotely and try their skills out in simulation (Jessen and Carbone, 2017). Perhaps what's most exciting about this update is its focus on integration: the new version allows users to manipulate robots collaboratively through collaboration with players on other platforms (Jessen and Carbone, 2017). This allows robots to be given a backstory, a personality, and a reason for existing (Jessen and Carbone, 2017) Structure of the robot expert v20 The structure of the robot expert v20 is fairly simple. There are several “levels” within the software divided by three main sections; programming, control, and simulation. The programming section makes up the bulk of the software. Within this section there are eight different categories that teach you how to code robots. The first category teaches you how to write code using C++ (used in most computer programming). The second category teaches you how to use Java. The third category focuses on writing code using Python. The fourth category teaches you how to use C#. The fifth category teaches you how to write code using the Arduino IDE. The sixth category focuses on building your own hardware. The seventh category teach you how to use Python blocks. The last one is used for communication with Microsoft Azure services. These programming categories are the main learning tool of the software and they allow students to create their own bots. The next section of programming is control, which allows students to program the mechanics of their robots in real time with collaborators who are working on another computer/tablet/phone near them (Jessen and Carbone, 2017). Bot Builder, which lies within the control section, is where students can create their own robots. With Bot Builder users can make their own bots by adding different parts to them. Each part can have a name and an image of what it looks like. Once you have all the components of your bot put together, you then plug in various sensors connected to the robot. The last main programming section is simulation where students are allowed to play with robots remotely through Microsoft Azure (Jessen and Carbone, 2017). Users are taught how to operate sensors on their robot so that they are able to program the robot remotely through the software. Within simulated mode there are four different areas within which students can play with their kits remotely. The first area is the virtual reality. In this section users are given a virtual reality helmet and a controller. They are then able to control a robot that can be in a variety of different settings, such as the ocean, in the city, in a lab, in outer space, or even on an alien planet (Jessen and Carbone, 2017) The second area is the robot laboratory. Here students use sensors to get information about their robot’s surrounding environment through Microsoft Azure’s cloud computing server. Students are then able to use this information to program their bot (Jessen and Carbone, 2017).

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